Welcome, and thanks for visiting! I’ve spent the past 20+ years crafting stories through animation—collaborating with incredible artists across film, games, and immersive media. Whether it’s a cinematic cutscene, a VR world, or an interactive story, my passion lies in creating experiences that move people. Storytelling is my purpose, and I hope the work here reflects the same joy and imagination that’s fueled my career.

Personal Press












Lost Planet 3 delivers character that are more 3 dimensional than expected.

Jim Peyton is a relatable everyman hero who stands our from the legions of Sci-fi space marines.
Emotional Videos from a frozen world kept me playing.










There’s no question that Lost Planet 3 is one of the most unique games we’ve found in the glut of third-person Unreal shooters, and should, quite honestly, be spoken of in the same conversation as Red Dead Redemption when discussing accomplished writing and memorable lead characters. Capcom let this gem pass by many who would likely have enjoyed it, and for that, we can’t help but be disappointed.






the story and characters found in Lost Planet 3 are more than enough reason to pick this up





NZgamer Lost Planet 3 Review



Lost Planet 3 Demo Press




The demo begins in a dimly-lit underground facility, where Jim and his colleagues sleep and rest in between forays out into the wilderness. The digital acting and facial animation immediately assert that story is important to this game. Video messages from home – from Jim's wife – add narrative texture, reinforcing Jim's motivation for braving such unwelcoming territory. After a brief argument with his boss, Jim is sent out to investigate an abnormal heat pocket and plant a thermal post to harvest its energy. Climbing up into the mech's cockpit, he prepares to head out into the wastes. 





General movement feels more natural, less stilty, less like a Capcom game.



But what you’re not prepared for – what we weren’t prepared for – was the quality of the character performances. Facial animations are of almost (but not quite) LA Noire calibre, and the voice acting performances of the lead character, Jim, and his dorky technician friend are human and affecting – no gruff ‘badass’ quipping, just character-fleshing dialogue that helps you give a yeti’s hairball about them.