Jim Peyton is a relatable everyman hero who stands our from the legions of Sci-fi space marines.
Emotional Videos from a frozen world kept me playing.
There’s no question that Lost Planet 3 is one of the most unique games we’ve found in the glut of third-person Unreal shooters, and should, quite honestly, be spoken of in the same conversation as Red Dead Redemption when discussing accomplished writing and memorable lead characters. Capcom let this gem pass by many who would likely have enjoyed it, and for that, we can’t help but be disappointed.

the story and characters found in Lost Planet 3 are more than enough reason to pick this up
The
demo begins in a dimly-lit underground facility, where Jim and his
colleagues sleep and rest in between forays out into the wilderness.
The digital acting and facial animation immediately assert that story
is important to this game. Video messages from home – from Jim's
wife – add narrative texture, reinforcing Jim's motivation for
braving such unwelcoming territory. After a brief argument with his
boss, Jim is sent out to investigate an abnormal heat pocket and
plant a thermal post to harvest its energy. Climbing up into the
mech's cockpit, he prepares to head out into the wastes.
General
movement feels more natural, less stilty, less like a Capcom game.

But
what you’re not prepared for – what we weren’t prepared for –
was the quality of the character performances. Facial animations are
of almost (but not quite) LA Noire calibre, and the voice acting
performances of the lead character, Jim, and his dorky technician
friend are human and affecting – no gruff ‘badass’ quipping,
just character-fleshing dialogue that helps you give a yeti’s
hairball about them.


